with @tocelot @farming_xp @smc90 Recent Snap features announced around navigation redesign, Snap Games, and Bitmoji for Games have broader implications for the gaming industry and future of social networks. Especially when such messaging games (built on HTML5 and "mini programs" or apps-within-apps) merge the key trends of mobile, social, cloud gaming... and identity.
At last week's Snap Partner Summit, a number of announcements -- including a navigation redesign and Bitmoji for Games -- have broader implications for the gaming industry and beyond. Especially when such messaging games, built on HTML5 and "mini programs" or apps-within-apps (as discussed by Connie Chan in context of WeChat and more), merge the key trends of mobile, social, and cloud gaming; in fact, they:
We break it all down in this week's episode of 16 Minutes on the News with a16z consumer partners on gaming Jonathan Lai (formerly head of BD for Tencent North America and former product manager at Riot Games) and Andrew Green (who worked at Take-Two Interactive, Atari, Electronic Arts, and TinyCo) in conversation with host Sonal Chokshi... what do such announcements-as-news tell us about where we are and where we're going on the long arc of innovation?
This week, we have two separate episodes of 16 Minutes, both about gaming -- but based on very different news -- be sure to also check out the other episode, on the first videogame approved by the FDA as a prescription medicine for ADHD.
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